It has been generally buffed in terms of utility, now reflecting back 1.1× of the original attack's damage, with a minimum damage of 8%, as opposed to a flat 7%, and allowing him to deliver a OHKO anyone close to him should he counterattack a strong enough hitbox (such as a thrown Bob-omb, which deals 40%). Marth is fought on the Fountain of Dreams stage, with the track Fire Emblem playing. He has a long wavedash, a great SHFFL, and a great dashdance. Through re-classing to the Warrior class, Marth, Roy and Ike can all obtain the Counter skill as bonus units in Fire Emblem Awakening; however, Lucina is unable to obtain Counter under any circumstances, as it is exclusive to male units, and her father, Chrom, cannot pass it down to her either, both because he doesn't have access to the Warrior class and because Aether is the only skill he can pass down to his daughters even if he did. Before update 1.0.8 in SSB4, she used the generic grunts when she attacks upon a successful counterattack; after said update (as well as in Ultimate), she may say either "You're mine!" Marth's Counter in Brawl has the same animation as in Melee. which translates to "There's no way I can lose! Marth performs a multi-hit sword combo that can be altered by holding up or down on the control stick. Roy reflects 1.5x the amount of damage he would have received. Marth holds his sword over his head before doing a powerful overhead downward slash forward. Interestingly enough, instead of using quotes for a successful counterattack, he now uses the generic grunts when he attacks. Marth's most unique B-button attacks are definitely his Counter and Dancing Blade. Do one of these with all fourteen starters and Marth can be challenged and unlocked if defeated. Marth swings his sword across the ground towards the front and then toward the back. Ultimate, Marth's Counter retains the same stance and attack animation as in SSB4. Marth sweeps his sword across the ground. Upon a successful counterattack, he will shout "You're open!" Marth thrusts his sword upward. Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. It retains its fast startup and long duration, but has lost the ability to deflect projectiles behind him. Winter Marth’s Duo skill allows him to grant a +3 field buff to nearby armored and flying allies, but the main allure is the fact that it also provides the Bonus Doubler effect. ("Now!") Find counterpicks, good matchups, and bad matchups. Another downward slash that deals weak knockback. His Counter deals x1.5 the original attack's damage and deals more knockback when striking with the full blade, but has slightly slower start-up and lasts for a shorter time, which makes it unable to be used for immediate countering, but is much more damaging compared to Marth's Counter. ", while his Radiant Dawn version says "Amateur!". Marth's alternate costumes in Super Smash Bros. Melee. Blue is high, red is middle, and green is low. Upon completing this, Marth will be fought on the Fountain of Dreamsstage, with the track "Fire Emblem" playing. Stabs his sword forward that pops the opponent into the air. This glitch was patched in update 1.0.4. Do you notice how there are 20 whole frames where Marth can't do anything? There are three ways to unlock him: 1. His popularity as a character, alongside Roy, eventually caused Nintendo to begin releasing the Fire Emblem games internationally; the first internationally released game came two years after Melee. For Super Smash Bros. Melee on the GameCube, a GameFAQs message board topic titled "Who is a good natural Marth counter? Marth currently ranks 3rd place on the tier list due to his excellent overall speed, disjointed range, priority, power when tipped attacks are landed, combo and edgeguard ability, metagame, and having many favorable matchups. Mobile-friendly Frame Data for Marth in Super Smash Bros. As such, he is considered to be better relative to most of the top tier in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. Tot. r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. In both of Ike's games the Counter skill can be assigned to him through the use of the Counter scroll item. ("There!"). A time line that will help guide you through the daunting process of learning SSBM using Marth. Marth using Counter against Captain Falcon in Melee. Super Smash Bros. Melee [edit | edit source] Marth's counter deals a maximum of 7% damage depending on the intensity of the move he is countering. Kirby - 8.5 Worst Match. These are the variations: Like the other DLC characters, Roy has no custom move variations. Although Dolphin Slash travels far vertically, it travels marginally horizontally. The skill does not exist in Marth or Roy's native games, however, and their appearance in Melee predates its introduction. His counterattacking quotes, however, can still be found in the Sound Test. Added "Reaction Test" minigame - press any button after Fox shines to display your reaction time in frames. Being that no Fire Emblem games had been localized anywhere in the world at the time, the Japanese development team intended for them to be removed from international releases; however, the localization team liked them and left them in anyway, leaving their voices and sound effects in the original Japanese as a reflection of their status as having no English-language pres… PewPewU is a Marth player from NorCal and one of the best Marth mains in the world. Availability When using Marth's Dancing Blade, after the initial strike, up to 3 more swings can be done in one sequence. If the attack is a smash attack, the attacker is knocked back at a 90° angle. In Super Smash Bros. In addition, the move serves as an excellent edgeguarding tool against opponents with predictable recoveries. To unlock Marth, players have to use all fourteen starter characters in VS. matches, complete or fail Classic Mode or Adventure Modewith all fourteen starter characters, or play 400 VS. matches. Counter (カウンター, Counter) is the down special move for Marth, Roy, Ike, Lucina and Chrom, all of whom are fighters from the Fire Emblem series. This attack can meteor smash opponents. Unlike Roy however, Chrom's counterattack does not have flame properties, and it has lower base knockback but even higher knockback scaling, making it weaker against weaker attacks, but stronger against more powerful ones. Since only damage is countered, and not knockback, some attacks will deal less knockback when countered, such as the forward smash of a Home-Run Bat. Divided into stages, ordered by difficulty, and full of technical challenges. By starting Marth's Dolphin Slash, and immediately pressing the opposite direction to which he is currently facing, Marth will begin the first frame of his attack normally, but will change directions to finish the attack as if facing the other way. Use all fourteen starter characters in VS. Mode. Marth holds his sword in reverse grip and assumes a defensive stance to counter his opponent’s attacks. In Super Smash Bros. Hikaru Midorikawa ". The reason for this is that when Marth does his Dolphin Slash, he holds his sword behind him for a second. Marth's counter move is performed while saying "そこだ!" "Soko da!" Marth swings his sword diagonally forward. In Japanese, she may say either "そこ!" Description / How To Perform. Marth dashes forward and does a horizontal slash with his sword. Note: For simplicity; if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. However, it no longer has him merely use his standard attack grunts during the actual counterattack, as his counterattack quotes from Brawl have returned with new voice clips; in particular, he now has English-language quotes for successfully countering an attack, uttering "My turn! Both Counter and the counterattack have increased ending lag, making the move easier to punish if whiffed, and limiting its utility in edgeguarding, respectively; however, the counterattack has faster startup. Hitting at the tip of the blade will. The strength of the opponent's strike decides the strength of the counter. In Super Smash Bros. Melee, Marth's countering stance has him face away while holding the Falchion slanted downward in reverse grip, and counterattacks with an outward slash in normal grip (akin to a composite version of his first input neutral attack and dash attack). This technique is also commonly performed out of a shield, by jump-canceling. Can Wall Jump Oddly enough, Marth's counterattack has a second hit box which is much more powerful than the first. In the game's release, there existed a bug where, if Marth were to use Counter just after being ledge trumped, he would propel backwards, which mostly resulted in him being KO'd. Adopts a stance and counterattacks with greater force than the received attack. He is also the founder of The Smash Lounge,a compendium of beginn… Added "Armada Shine" event - practice shining the enemy fox's up B during its vulnerable frames This attack semi-spikes the opponent, which is useful for edge-guarding. Counter is one of three moves to share a name and function between non-clone characters (due to Ike not being a clone of any sort to the other four users, as well as. – for a short period of time. Marth does an overhead swing with his sword. Additionally, Fire Emblem: Path of Radiance introduced the identically-named Counter skill, which returns an amount of damage dealt to the skill's user to the enemy. Spins and performs a powerful downward sword slash forward. Lucina using Counter as shown by the Move List in Ultimate. As an Echo Fighter of Roy, Chrom has the same Counter that he does, using the exact same stance and counterattack animation as well. Curiously, it can be used on any vacuum created by an attack, such as Kirby's Inhale. In Super Smash Bros. 4, Ike's Counter has the same animation as in Brawl. It has been buffed in the transition from Melee, gaining more counter frames, increased knockback, and range, but its damage multiplier was reduced to x1.35; this still leaves Roy's Counter with the highest damage multiplier (barring Shulk's Vision with Buster active, which has a x1.82 multiplier). Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edge-guard with his down aerial. The quickest methods in Regular Match i… Marth's versatility allows players to easily KO their opponents at very low percentages, a key difference between him and Roy in terms of KO potential, which is why he is placed higher on the tier list than Roy. This move can charged to increase its power and will break a shield in one hit when fully charged. When Marth is in a helpless state after using Dolphin Slash, he has very slow lateral movement. However, Marth can use the first hit of Dancing Blade to add horizontal boost for recovery. Marth performs an upward throw with one arm. 2. This attack will turn Marth around in the air. Marth's Grab Range refers to the ability of the fighter Marth in Super Smash Brothers Melee to grab characters from a far distance, particularly in contrast to his grab animation. Sheik - 4.4 Vote for tiers. Marth turns around in the air and swings his sword in an upward arc in front of him. Readies himself and turns aside any attack, sending it back against his foe, with greater force. Super Smash Bros. Marth relies mostly on edgeguarding for KOs. Marth swings his sword overhead forward towards the ground. 10% (startup blade & body), 13% (startup tip), 7% (leap blade & tip), 6% (leap body). Marth climbs onto the stage and does a downward sword slash. Marth's counter is much quicker to start up and lasts longer, but the damage is low. From SmashWiki, the Super Smash Bros. wiki, move with the same name and similar function, Source Gaming: "Sakurai Interview: Fire Emblem 25th Anniversary", https://www.ssbwiki.com/index.php?title=Counter&oldid=1520898. Ness will constantly self-destruct. ", "今日も生き延びることが出来た。" "Kyō mo ikinobiru koto ga dekita", which translates to "I was able to survive again today. Spins and stabs his sword towards the ground. 2 Learning Marth: A Timeline. However, it may only be used when one enemy (or teammate) is attacking from the front while the other approached from behind, making the move extremely situational. Unlike Marth and Ike, his counterattacking quotes (and grunt) remain intact. It can be used to get kills at low percentages, by knocking the opponent off the ledge, or on the edge as opponents make their way back toward the ledge. The Ken Combo is probably the most famous Marth combo of all. === Dodge ~ Shield, then tap Down === This is a handy move that’s new in Melee. Marth’s counter, ledge grab, and taunt are edited to match the sounds of Zarth (BTS Summit 10 skit). Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. In Super Smash Bros. 4 Marth's Counter once again has the same animation as in Melee and Brawl. The damage and knockback of the attack will always be the same, regardless of what attack is being countered. Added "Reaction Test" minigame - press any button after Fox shines to display your reaction time in frames. Universe Best Match. Marth pushes the opponent forward, tripping them with his leg. Marth's battle quotes, grunts, and other associated sounds from Super Smash Bros. Melee for the Gamecube. Back to Sections. In Super Smash Bros. 4, Roy's Counter has a different animation: his countering stance is much different, now holding the Binding Blade in reverse grip while pointing it downward while standing upright. However, it can no longer be activated by vacuum attacks. This page was last edited on January 10, 2021, at 22:07. or "My turn!". He was chosen as one of the 16 representatives of the Smash community to participate in Nintendo’s E3 invitational to showcase Smash 4 for the first time on June 2014, and currently lives in Santa Cruz, CA. No Take your favorite fandoms with you and never miss a beat. Instructions: -open DTW -open your ISO -scroll to GALE01 > audio -open “us” subfolder -right click “mars.ssm” and import the file of the same name from zip -right click “smash2.sem” and import “sem.sem” from zip -save Marth throws the opponent onto the ground. in English. Although Marth does lack a projectile, he can break most projectiles using his Side Smash, but this does not work on Blaster, Boomerang (Marth can only return the Boomerang harmlessly), Fire Breath, PK Fire, or Needle Storm. Super Smash Bros. for Nintendo 3DS and Wii U, List of SSBB trophies (Sonic the Hedgehog series), Fire Emblem: Shadow Dragon and the Blade of Light, https://supersmashbros.fandom.com/wiki/Marth_(Super_Smash_Bros._Melee)?oldid=564757. Important: I downloaded these GIFs from multiple different sources. or "つきあり!" Marth's three possible victory statements are: "今回は僕の勝ちだね。" "Konkai wa boku no kachi da ne", which translates to "This time, victory is mine [right?]. Time it so by the time the opponent is right back at the ledge, the third swing comes out. This hitbox is located in the first few pixels behind him and even more behind and above him. Once these issues have been addressed, the article can be renominated.Editors may also seek a reassessment of the decision if they believe there was a mistake. The power depends on the enemy's attack. weak hit frames 6-11, does 7 or 6% damage This attack can be used in combos. Join. Additionally, Roy's lines are now dubbed into English, as he may utter "Now!" Roy using Counter as shown by the Move List in Ultimate. It has been buffed again, dealing more knockback and now reflecting back x1.2 the original attack's damage. Unlockable Added "Ledgetech Marth Counter" event - practice timing your L/R press to succeed in teching Marths counter at ledge. Play 400 Vs. Modematches. Leaps and performs a downwards slash with his sword. Lucina faced a similar situation prior to update 1.0.8 in. Hot New Top Rising. Counter (Down Special) - Marth assumes a defensive stance and after being hit, he retaliates with a sword slash. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. or "させるものか!" ("I won't let you!"). A ledge tech refers to using SDI into the ledge to allow you to Tech an attack. Press J to jump to the feed. If sweetspotted, Marth's down aerial is a fast, powerful spike (Meteor Smash in PAL editions), although it does have lots of ending and landing lag, which means it is easily punishable if missed or not L-canceled. ", "Predictable!" The latest update to the Melee Database was the addition of the frame-by-frame seeker! The main difference setting it apart from Marth's Counter is the animation, as her countering stance mirrors her battle stance in Fire Emblem: Awakening, which is further referenced in her official artwork and her up taunt (though it instantly shifts to Marth's counter stance before she counters), and the counterattacking slash is in a more upward arc while she is kneeling during the active hitbox window. Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. Marth's Counter in Super Smash Bros. for Wii U. Ike, about to strike Marth with his counter. Your vote — How you voted this match. When successfully countering an attack, Chrom may utter "No way!" Marth does a quick sword stab behind him followed by a horizontal sword slash forward. There are suggestions below for improving the article. Marth stabs his sword forward while crouching. Crouches and performs four quick sword strikes forward. respectively. ", Marth is the only newcomer and unlockable character to have a. Marth and Roy both use their swords for every attack except their pummels and throws. His quotes are different from Marth's during a successful counterattack, either grunting or saying "いまだ!" The grab has been a running joke in the Smash community for years. 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